

One reason for the uptick is the increased visual fidelity of the latest games. The Walking Dead: Saints & Sinners*, for instance, recommends 16GB RAM and an Intel® Core™ i7-8700K processor. And while players could once get by with 4-8GB of RAM and a mid-level CPU for many titles, games on the horizon demand more. Meanwhile, DiRT Rally 2.0* takes up 91.63 GB of storage space.
VR SUPPORTED HARDWARE FREE
Installing the fantasy VR game Asgard’s Wrath* requires 121 GB of free storage space due to the game’s texture detail. Other VR games aren’t far behind, with requirements rising for storage, memory, and processing. CPU: 4th Gen Intel® Core™ i5-4590 processor.CPU: 7th Gen Intel® Core™ i5-7500 processorĬompare that to The Lab*, Valve’s previous VR game, released in 2016.Half-Life: Alyx* comes with higher minimum system requirements than VR games from just a few years prior. Higher system requirements naturally come along with these more advanced games. Titles like Insomniac Games' Stormland* and Lo-Fi*, the spiritual successor to the VR launch title Technolust* - tentatively scheduled for release in 2020 - have larger game worlds with open-world gameplay, while Ready at Dawn’s Lone Echo 2*, also slated for a 2020 release, features larger, more complex environments than the original. Options range from small, casual games ( Angry Birds VR: Isle of Pigs*) to moderately demanding games ( Superhot VR*, Beat Saber*), depending on the headset’s individual capabilities.īecause inside-out headsets rely on hardware inside your PC, they allow you to play more ambitious games. With all-in-one headsets, the types of games that can be played are limited by the device’s built-in hardware. Just as the hardware is evolving, VR games are becoming more ambitious.
VR SUPPORTED HARDWARE PC
A high-end headset will require a similarly high-end PC to power it.īigger Games and Steeper Hardware Requirements Pimax* headsets make similar advancements in resolution and refresh rate.Īs the specs for headsets increase, so do the hardware requirements. HP Reverb*, an inside-out headset, has a 2160 x 2160 per eye resolution for improved visual sharpness at 90 Hz. Vive Pro* has an AMOLED screen for richer colors and contrasts. The Valve Index* headset has a 120-144 Hz refresh rate and an expanded resolution of 1440 x 1600 per eye for better-looking games with lower latency (or lag) between the game’s reaction to your inputs and movements. Current generation headset specs have surpassed those of a first generation Oculus Rift CV1*, which had a 1080 x 1200 per eye resolution at 90 Hz.

They typically have around a 90 Hz refresh rate and moderately high resolution screens and require a computer to function.

They rely on mobile hardware and are an evolution of old mobile VR headsets - think Google Cardboard* - that required a smartphone.
