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Rpg maker steam girlfriend
Rpg maker steam girlfriend





rpg maker steam girlfriend
  1. Rpg maker steam girlfriend update#
  2. Rpg maker steam girlfriend full#
  3. Rpg maker steam girlfriend series#

It's not a huge deal to copy and paste dialogue into the else section of a conditional branch, but the more text that is involved, the more individual editing for he/she/his/hers has to be done- whereas this way you could use the same text string for either sex, which will save some time in the long run. After all, you game may include "its" or some other species of something or other that has their own designations for our equivalent of his/her.

Rpg maker steam girlfriend update#

In your dialogue you can now use \V for he/she, \V for him/her and \V for his/hers- you could take it a little further and make a common event to update the pronouns based upon the subject being discussed- this would also in theory allow gender neutral pronouns and would be especially useful during gender checks as it would be a variable instead of a switch. The Japanese name, Tsukru, is a pun mixing the Japanese word tsukuru (.

Rpg maker steam girlfriend series#

# you could add more elsifs here if you had more options for sex RPG Maker, known in Japan as RPG Tsukru (RPG, sometimes romanized as RPG Tkool), is a series of programs for the development of role-playing video games (RPGs) with story-driven elements, created by the Japanese group ASCII, succeeded by Enterbrain. $game_variables = $game_variables # Pronoun Possessive $game_variables = $game_variables # Pronoun Objective $game_variables = $game_variables # Pronoun Personal $game_variables = and upon setting gender you could use You could also script a variable array at the startup of the game containing something like In regards to if/else dialogue for varying player sex: I'll make a sample project file for people to see how it works in game, and how easy it is to do, cause this tutorial doesn't really explain it that well lol Step Three: Change the sprite accordingly for those two tabs.

rpg maker steam girlfriend

Step Two: In the conditionals tab select the "If actor X exsists" and select the actor you want. Step One: Make a new event with two event pages.

rpg maker steam girlfriend

In any graphic event where you want the character to change from the boy or girl (if the opposite gender is in the party for example) Just put the female content in the 'else' part of the branch.įor cutscene events, this gets a little tricky, I was pulling my hair out trying to figure out why the switch that normally worked didn't. Set Switch (or a variable but in this case a switch works better) called Gender on.ĭisplay text: Fubar (something along the lines of pick your name!)ĭisplay Text: Fubar (something like pick your name!)įor every event you want to check if it's a boy or a girl, use the conditional branch "If Switch Gender is ON" in the events section, not with the conditionals section, and handle everything else the way you normally would, but for both genders. Step Three: Make your event for the player to talk to to choose their class have something like this. Step Two: Create a blank character (use whatever you want for the sprite) and give them zero stats and no class. Step One: Create Two New actors past the limit and give them a default name and sprite fitting their gender. You are actually better served, by increasing the size of your source sprites, & then making minor modifications to sharpen their edges, & provide greater detail, based on your now increased number of pixels to work with.Not sure if anyone knows this trick yet, but I'm making it mostly for noobs who might have been pulling their hair out trying to make a game where you have different dialogue/cutscenes if you choose to be a boy or a girl or not. Setting aside, the profoundly stupid idea that reducing an image size, until you are forcing the same number of pixels into a frame 20% of original source's size, will result in a better quality image than even a 100% size increase from original source. Thereby destroying those details & creating a pixelated image. The pixelation you are complaining about from enlarging an image, will still occur if you reduce the image in size especially in the dimensions that you are talking about.īecause, as you reduce the image from an ever larger source, you are compressing an ever increasing number of pixels into the same space.

Rpg maker steam girlfriend full#

Originally posted by dartusf:no.If i take a little sprites ( 48x48) and i resize it to (96x96) i lose quality cause it will be like if i zoom it and see all the pixel.And if i take a sprites like ( 480x480) and i resize it to (96x96) it wont look like its zoom and full pixel.







Rpg maker steam girlfriend